package PrintGame;

/**
 *class contains the tag names which are used in the labyrinth XML file
 *
 */

public class TagName
{
  //Game XML
  public final static String LABYRINTHGAME = "LabyrinthGame";
  public final static String   DEFAULTLEVEl = "DefaultLevel";
  public final static String     WALLPICTURE = "WallPicture";
  public final static String     WAYPICTURE = "WayPicture";
  public final static String     ROBOTPICTURE = "RobotPicture";
  public final static String     DIAMONDPICTURE = "DiamondPicture";
  public final static String     STARTPICTURE = "StartPicture";
  public final static String   LEVELS = "Levels";
  public final static String     NUMLEVELS = "NumLevels";
  public final static String     LEVEL = "Level";
  public final static String       NUMBER = "Number";
  public final static String       FILE = "File";
  //Labyrinth XML
  public final static String  ROBOTLABYRINTH = "RobotLabyrinth";
  public final static String  DIMENSION  = "Dimension";
  public final static String  WIDTH  = "width";
  public final static String  HEIGHT  = "height";
  public final static String  STARTSYMBOL  = "StartSymbol";
  public final static String  DIAMONDSYMBOL  = "DiamondSymbol";
  public final static String  WAYSYMBOL  = "WaySymbol";
  public final static String  EMPTYSYMBOL  = "EmptySymbol";
  public final static String  STARTDIRECTION  = "StartingDirection";
  public final static String  LABYRINTH  = "Labyrinth";
  public final static String  WALLSYMBOL  = "WallSymbol";
  public final static String  MISSINGDIAMONDS  = "MissingDiamonds";
}


